Small Water Splash: A small water splash for drips, footsteps and dropped items: a drop lands in a shallow puddle, throws a little crown and a dozen droplets that land as beads with their own tiny rings.

Small Water Splash

A small water splash for drips, footsteps and dropped items: a drop lands in a shallow puddle, throws a little crown and a dozen droplets that land as beads with their own tiny rings. Plays once per loop and settles to an empty frame.

Small Water Splash is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 256 by 256 canvas. It is built from 15 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Small Water Splash at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Small Water Splash stacks 15 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, flipbook sprites, collisions, particles stretched along their motion and post filters (bloom and vignette). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.2 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Falling Drop Source" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Falling Drop Sourceparticles / additiveA single particle at 0.02 s. Colours range between orange and gold.
  2. Falling Drop RimparticlesStreaks set off by "Falling Drop Source". They set off "Crown" on impact, set off "Ring" on impact, set off "Outer Ring" on impact and set off "Foam Pop" on impact. Colour: blue.
  3. Falling Drop BodyparticlesStreaks set off by "Falling Drop Source". They fall under gravity and vanish when they hit something. Colour: blue.
  4. Falling Drop HighlightparticlesStreaks set off by "Falling Drop Source". They fall under gravity and vanish when they hit something. Colour: white.
  5. RingparticlesRings set off by "Falling Drop Rim". They grow as they age. Colour: white.
  6. Outer RingparticlesRings set off by "Falling Drop Rim". They grow as they age. Colour: pale blue.
  7. CrownparticlesFlipbook blasts set off by "Falling Drop Rim". They play a flipbook animation. Colour: pale cyan.
  8. Foam PopparticlesSmoke puffs set off by "Falling Drop Rim". They grow as they age and slow down with drag. Colours range between white and pale blue.
  9. Impact Glintparticles / additiveSoft glows set off by "Falling Drop Rim". They grow as they age. Colour: white.
  10. Droplets Sourceparticles / additivePixels set off by "Falling Drop Rim". They spawn "Droplets Rim" as they appear, spawn "Droplets Body" as they appear and spawn "Droplets Highlight" as they appear. Colours range between orange and gold.

5 more layers are in the studio.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
256 x 256, HD
Layers
15 emitters
Blend
Mostly normal
Colours
whiteblueorangepale blue
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
water, splash, drop, puddle, small, drip, impact

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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