Water Wave Transition: Water wave transition: a wall of water with a foaming crest surges across and floods the screen with rising bubbles and light glints, then rushes on with a foamy back edge to reveal the next scene.

Water Wave Transition

Water wave transition: a wall of water with a foaming crest surges across and floods the screen with rising bubbles and light glints, then rushes on with a foamy back edge to reveal the next scene. Full-screen 2D transition, seamless loop.

Water Wave Transition is an HD effect that loops seamlessly every 2.6 seconds, drawn on a 512 by 288 canvas. It is built from 4 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.6 s loop.

Water Wave Transition at 8 moments, from 0 s to 2.28 s

HOW IT'S MADE

Water Wave Transition is a compact effect made from 4 particle emitters. Techniques worth a look: particles stretched along their motion and keyframed parameters.

Every layer emits continuously and the 2.6 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Light glints" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Water bodyspriteA placed shape. Extras: keyframed motion.
  2. Light glintsparticles / additiveA stream of slash marks across a box, its rate keyframed over the loop. Colour: blue.
  3. Bubblesparticles / additiveA stream of rings across a box, its rate keyframed over the loop. They sway from side to side. Colours range between pale blue and white.
  4. Wave crest, Wave backspriteA placed image. Extras: keyframed motion.
  5. FoamparticlesA stream of smoke puffs along a line, its rate keyframed over the loop. They spin. Colour: white.
  6. Sprayparticles / additiveA stream of streaks along a line, its rate keyframed over the loop. They fall under gravity. Colours range between white and pale blue.

DETAILS

Length
2.6 seconds, seamless loop
Canvas
512 x 288, HD
Layers
4 emitters
Blend
Mostly additive (glows)
Colours
whitebluepale blue
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
transition, wave, water, ocean, splash, pirate, screen, scene change

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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