Anime Crescent Wave Slash: A crescent wave slash for anime battlegrounds and sword fighting games: the swing draws a white arc, then a giant cyan crescent wave flies forward with afterimages, wind lines and sparks, and breaks into motes.

Anime Crescent Wave Slash

A crescent wave slash for anime battlegrounds and sword fighting games: the swing draws a white arc, then a giant cyan crescent wave flies forward with afterimages, wind lines and sparks, and breaks into motes. Plays once.

Anime Crescent Wave Slash is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 512 by 512 canvas. It is built from 7 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Anime Crescent Wave Slash at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Anime Crescent Wave Slash stacks 7 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, particles stretched along their motion, keyframed parameters and post filters (bloom and impact frames).

It loops seamlessly every 1.2 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.48 s, so the layers arrive one after another. To change its colour, select "Afterimages" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Swingstroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  2. Crescent Waveparticles / additiveA single particle at 0.1 s. It grows as it ages. Colour runs from white to cyan over each life.
  3. Wave Edge, Hit Flashparticles / additiveA single particle at 0.1 s. It grows as it ages. Colour: white.
  4. Afterimagesparticles / additiveA stream of image sprites, its rate keyframed over the loop. Colour: cyan.
  5. Tip Sparksparticles / additiveA stream of streaks along a line, its rate keyframed over the loop. They slow down with drag. Colour runs from white to cyan over each life.
  6. Wind Linesparticles / additiveA stream of streaks along a line, its rate keyframed over the loop. Colours range between white and pale cyan.
  7. Breakup Motesparticles / additiveOne burst of 36 soft glows along a line at 0.48 s. They shrink as they age and slow down with drag. Colours range between white and cyan.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
7 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitecyanpale cyanblue
Sprites
Built-in shapes only
Tags
crescent slash, sword wave, slash, anime, battlegrounds, sword, projectile, cyan

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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