Anime Energy Disc: A spinning energy disc projectile for anime battlegrounds games, seen in 3/4: a flat magenta disc with a hot core and bright rim, comets whipping round the edge and sparks flung off.

Anime Energy Disc

A spinning energy disc projectile for anime battlegrounds games, seen in 3/4: a flat magenta disc with a hot core and bright rim, comets whipping round the edge and sparks flung off. Seamless loop.

Anime Energy Disc is an HD effect that loops seamlessly every 0.5 seconds, drawn on a 512 by 512 canvas. It is built from 5 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 15 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid4x4, FlipbookMode to OneShot and Lifetime to 0.5, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.5 s loop.

Anime Energy Disc at 8 moments, from 0 s to 0.44 s

HOW IT'S MADE

Anime Energy Disc is a compact effect made from 5 particle emitters. Techniques worth a look: ribbon trails, paths, particles stretched along their motion and post filters (bloom).

It loops seamlessly every 0.5 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Disc Body" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Disc Bodyparticles / additiveA steady stream of soft glows. Colour: magenta.
  2. Disc Coreparticles / additiveA steady stream of soft glows. Colour: white.
  3. Rim Ringparticles / additiveA steady stream of image sprites. Colour runs from white to magenta over each life.
  4. Rim Runnersparticles / additiveOne burst of 5 ribbon trails at the start. They travel along a path. Colour runs from white to pale magenta over each life.
  5. Flung Sparksparticles / additiveA steady stream of streaks from a ring. They slow down with drag. Colour runs from white to magenta over each life.

DETAILS

Length
0.5 seconds, seamless loop
Canvas
512 x 512, HD
Layers
5 emitters
Blend
Mostly additive (glows)
Colours
whitemagentapale magenta
Sprites
Built-in shapes only
Tags
energy disc, saw, projectile, anime, battlegrounds, spinning, magenta, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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