Anime Thunder Slash: A thunder slash for anime battlegrounds and sword games: a crackling blue-violet arc cuts with an impact frame, bolts crack and restrike along it and sparks fizz off as it fades.

Anime Thunder Slash

A thunder slash for anime battlegrounds and sword games: a crackling blue-violet arc cuts with an impact frame, bolts crack and restrike along it and sparks fizz off as it fades. Plays once.

Anime Thunder Slash is an HD effect that loops seamlessly every 1 seconds, drawn on a 512 by 512 canvas. It is built from 3 particle emitters, 3 lightning bolts and 2 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Anime Thunder Slash at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Anime Thunder Slash is drawn with 2 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 3 particle emitters. Techniques worth a look: procedural lightning, paths, particles stretched along their motion, keyframed parameters and post filters (bloom and impact frames).

It loops seamlessly every 1 s, and one layer fires in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.12 s, so the layers arrive one after another. To recolour the line, select "Slash" and change Core and Glow; Start and End set how much of it is drawn. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Slashstroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off. It wobbles like unstable energy.
  2. Slash Bolt 1lightning / additiveA lightning bolt striking upward every 1 s. It forks into branches.
  3. Slash Bolt 2, Slash Bolt 3lightning / additiveA lightning bolt striking sideways every 1 s. It forks into branches.
  4. Hit Flashparticles / additiveA single particle at 0.08 s. It grows as it ages. Colour: white.
  5. Fizzing Sparksparticles / additiveA stream of streaks along a path, its rate keyframed over the loop. They fall under gravity and slow down with drag. Colour runs from white to blue over each life.
  6. Stray Arcsparticles / additiveA stream of sparks along a path, its rate keyframed over the loop. Colours range between white and blue.
  7. Afterglowstroke / additiveA glowing line traced along a path. It wobbles like unstable energy.

DETAILS

Length
1 seconds, seamless loop
Canvas
512 x 512, HD
Layers
3 emitters, 3 lightning bolts and 2 glowing strokes
Blend
Mostly additive (glows)
Colours
whitebluepale blue
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
thunder slash, lightning, sword, slash, anime, battlegrounds, electric, blue

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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