Anime Petal Blade Storm: A petal blade storm for anime battlegrounds and sword games: pink petals whirl around the target on swirling wind while thin white slash arcs and glints pop inside the storm.

Anime Petal Blade Storm

A petal blade storm for anime battlegrounds and sword games: pink petals whirl around the target on swirling wind while thin white slash arcs and glints pop inside the storm. Seamless loop.

Anime Petal Blade Storm is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Anime Petal Blade Storm at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Anime Petal Blade Storm stacks 6 particle emitters, each with its own job. Techniques worth a look: a vortex, ribbon trails and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Pink Haze" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Pink Hazeparticles / additiveA steady stream of soft glows. Colour: pink.
  2. Wind Trailsparticles / additiveA steady stream of ribbon trails from a disc. They spiral into a vortex and slow down with drag. Colours range between white and pale pink.
  3. PetalsparticlesA steady stream of leaves and petals from a disc. They spiral into a vortex, sway from side to side, spin and slow down with drag. Colours range between pale pink and pink.
  4. Glowing Petalsparticles / additiveA steady stream of leaves and petals from a disc. They spiral into a vortex, spin and slow down with drag. Colours range between white and pale pink.
  5. Slash Arcsparticles / additiveA steady stream of image sprites from a disc. They grow as they age. Colour runs from white to pale pink over each life.
  6. Glintsparticles / additiveA steady stream of stars from a disc. They swell and then shrink away. Colour: white.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters
Blend
Mostly additive (glows)
Colours
whitepinkpale pink
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
petal storm, cherry blossom, petals, anime, battlegrounds, slash, pink, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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