Anime Energy Blast: Anime energy blast: lines and motes charge a cel-shaded ball, then a flat three-band beam fires with spiral rings, edge crackles and an ink outline.

Anime Energy Blast

Anime energy blast: lines and motes charge a cel-shaded ball, then a flat three-band beam fires with spiral rings, edge crackles and an ink outline. Seamless loop.

Anime Energy Blast is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 512 by 512 canvas. It is built from 13 particle emitters, 2 lightning bolts and 3 laser beams.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Anime Energy Blast at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Anime Energy Blast pairs 3 laser beams with 2 lightning bolts, plus 13 particle emitters. Techniques worth a look: a vortex, magnets, sub-emitters set off by other particles, particles stretched along their motion and post filters (outline).

It loops seamlessly every 1.6 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.19 s, so the layers arrive one after another. To change its colour, select "Muzzle Spikes" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Charge LinesparticlesA stream of shards from a ring, its rate keyframed over the loop. They are swallowed by a magnet at its centre and grow as they age. Colours range between white and pale cyan.
  2. Charge MotesparticlesA stream of dots from a ring, its rate keyframed over the loop. They swirl around a vortex, are swallowed by a magnet at its centre and grow as they age. Colour runs from white to cyan over each life.
  3. Beam Outer Band, Beam Body, Beam Corelaser / additiveA laser beam firing sideways. It pulses 15 times a second.
  4. Beam Crackle, Beam Cracklelightning / additiveA lightning bolt striking sideways every 0.1 s. It forks into branches. Each strike lands somewhere new.
  5. Spiral RingsparticlesA stream of rings, its rate keyframed over the loop. They grow as they age. Colour runs from white to cyan over each life.
  6. Beam StreaksparticlesA stream of shards along a line, its rate keyframed over the loop. They shrink as they age. Colour: white.
  7. Muzzle SpikesparticlesBursts of 5 shards every 0.05 s. They swell and then shrink away. Colour runs from white to pale cyan over each life.
  8. Charge BallparticlesA single particle at the start. It swells and then shrinks away. Colour: white.
  9. Charge Ball Body, Charge Ball CoreparticlesDots set off by "Charge Ball". They swell and then shrink away. Colour: white.
  10. Flash DiscparticlesA single particle at 0.34 s. It swells and then shrinks away. Colour: white.

4 more layers are in the studio.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
13 emitters, 2 lightning bolts and 3 lasers
Blend
Mostly normal
Colours
whitecyanbluepale cyan
Sprites
Built-in shapes only
Tags
energy blast, beam, anime, ki blast, laser, charge, wave

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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