Anime Glowing Eye Trail: A glowing eye trail for anime battlegrounds characters and bosses: a red eye glint with a lens streak sweeps a figure-eight, trailed by a long tapering ribbon of light and drifting embers.

Anime Glowing Eye Trail

A glowing eye trail for anime battlegrounds characters and bosses: a red eye glint with a lens streak sweeps a figure-eight, trailed by a long tapering ribbon of light and drifting embers. Seamless loop.

Anime Glowing Eye Trail is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 512 by 512 canvas. It is built from 5 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Anime Glowing Eye Trail at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Anime Glowing Eye Trail draws its motion with ribbons: 2 of its 5 particle emitters leave a trail through their recent positions. Techniques worth a look: paths and post filters (bloom).

Every layer emits continuously and the 1.6 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Lens Streak" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Light Ribbon, Ribbon Coreparticles / additiveA single long-lived particle that stays for the whole loop. It travels along a path.
  2. Eye Glintparticles / additiveA steady stream of stars. The emitter itself travels along a path. Colours range between white and pale red.
  3. Lens Streakparticles / additiveA steady stream of image sprites. The emitter itself travels along a path. Colour: red.
  4. Shed Embersparticles / additiveA steady stream of soft glows. The emitter itself travels along a path. They shrink as they age and slow down with drag. Colour runs from white to red over each life.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
5 emitters
Blend
Mostly additive (glows)
Colours
whiteredpale reddeep red
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
glowing eye, eye trail, red eye, anime, battlegrounds, rage, boss, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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