Anime Golden Aura: A golden power-up aura for anime battlegrounds and fighting games: gold flame tongues rise around the body, sparks stream up, gold bolts crackle and a ring pulses at the feet.

Anime Golden Aura

A golden power-up aura for anime battlegrounds and fighting games: gold flame tongues rise around the body, sparks stream up, gold bolts crackle and a ring pulses at the feet. Seamless loop.

Anime Golden Aura is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 512 by 512 canvas. It is built from 8 particle emitters and 2 lightning bolts. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Anime Golden Aura at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Anime Golden Aura gets its crackle from 2 lightning bolts (a new jagged path on every strike), backed by 8 particle emitters. Techniques worth a look: magnets, particles stretched along their motion and post filters (bloom).

It loops seamlessly every 1.2 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Body Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Body Glowparticles / additiveA steady stream of soft glows. Colours range between orange and gold.
  2. Outer Flamesparticles / additiveA steady stream of flames from a ring. They are pulled toward a magnet, float upward, sway from side to side and swell and then shrink away. Colour runs from gold to orange over each life.
  3. Flame Tonguesparticles / additiveA steady stream of flames from a ring. They are pulled toward a magnet, float upward, sway from side to side and swell and then shrink away. Colour runs from pale gold to gold over each life.
  4. Inner Glowparticles / additiveA steady stream of soft glows. Colours range between pale gold and gold.
  5. Speed Linesparticles / additiveA steady stream of streaks across a box. Colours range between white and gold.
  6. Rising Sparksparticles / additiveA steady stream of streaks from a disc. They sway from side to side. Colour runs from white to gold over each life.
  7. Aura Bolt 1lightning / additiveA lightning bolt striking downward every 0.3 s. It forks into branches. Each strike lands somewhere new.
  8. Aura Bolt 2lightning / additiveA lightning bolt striking upward every 0.3 s. It forks into branches. Each strike lands somewhere new.
  9. Ground Ringparticles / additiveA single particle every 0.4 s. It grows as it ages. Colour runs from pale gold to orange over each life.
  10. Lifting DustparticlesA steady stream of smoke puffs from a ring. They float upward and grow as they age. Colour: grey.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
8 emitters and 2 lightning bolts
Blend
Mostly additive (glows)
Colours
whitegoldorangepale gold
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
aura, power up, gold, super mode, anime, battlegrounds, flames, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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