Anime Punch Barrage: Anime punch barrage: eight hits land every five frames at jumping spots with inked spike stars, beads and sparks while speed lines rush in, then the finisher snaps to an impact frame and a big cel burst blows out.

Anime Punch Barrage

Anime punch barrage: eight hits land every five frames at jumping spots with inked spike stars, beads and sparks while speed lines rush in, then the finisher snaps to an impact frame and a big cel burst blows out.

Anime Punch Barrage is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 256 by 256 canvas. It is built from 12 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Anime Punch Barrage at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Anime Punch Barrage stacks 11 particle emitters, each with its own job. Techniques worth a look: keyframed parameters and post filters (outline and impact frames).

It loops seamlessly every 1.2 s, and 10 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.8 s, so the layers arrive one after another. To change its colour, select "Finisher Red" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Rush LinesparticlesA stream of streaks across a box, its rate keyframed over the loop. Colour: white.
  2. Hit StarsparticlesA single particle every 0.08 s. It swells and then shrinks away. Colour runs from white to orange over each life.
  3. Hit SpikesparticlesBursts of 5 shards every 0.08 s. They swell and then shrink away. Colour runs from white to gold over each life.
  4. Hit BeadsparticlesBursts of 14 dots from a ring every 0.08 s. They shrink as they age and slow down with drag. Colour runs from white to gold over each life.
  5. Hit SparksparticlesBursts of 6 streaks every 0.08 s. They shrink as they age and slow down with drag. Colour runs from white to gold over each life.
  6. Finisher RedparticlesA single particle at 0.77 s. It swells and then shrinks away. Colour runs from white to red over each life.
  7. Finisher OrangeparticlesA single particle at 0.77 s. It swells and then shrinks away. Colour runs from white to orange over each life.
  8. Finisher LemonparticlesA single particle at 0.77 s. It swells and then shrinks away. Colour runs from white to gold over each life.
  9. Bead RingparticlesOne burst of 38 dots from a ring at 0.8 s. They shrink as they age and slow down with drag. Colour runs from white to orange over each life.
  10. ChipsparticlesOne burst of 8 shards at 0.78 s. They fall under gravity, shrink as they age, spin and slow down with drag. Colour runs from gold to red over each life.

One more layer is in the studio.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
256 x 256, HD
Layers
12 emitters
Blend
Mostly normal
Colours
whitegoldorangered
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
punch barrage, anime, punch, combo, rapid punches, multi hit, impact frame, brawler

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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