Diamond Wipe Transition: Diamond wipe transition: a diamond-shaped hole closes on the centre with a double icy rim and crystal glints, bursts into shards, holds black and opens again.

Diamond Wipe Transition

Diamond wipe transition: a diamond-shaped hole closes on the centre with a double icy rim and crystal glints, bursts into shards, holds black and opens again. Full-screen 2D scene transition, seamless loop.

Diamond Wipe Transition is an HD effect that loops seamlessly every 2.2 seconds, drawn on a 512 by 288 canvas. It is built from 3 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.2 s loop.

Diamond Wipe Transition at 8 moments, from 0 s to 1.93 s

HOW IT'S MADE

Diamond Wipe Transition is a compact effect made from 3 particle emitters. Techniques worth a look: an emitter shaped like an image, keyframed parameters and post filters (bloom).

It loops seamlessly every 2.2 s, and 2 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.82 s, so the layers arrive one after another. To change its colour, select "Close flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Iris mask, Iris mask, Iris mask +1spriteA placed shape. Extras: keyframed motion.
  2. Iris maskspriteA placed image. Extras: keyframed motion.
  3. Crystal rim, Inner rimsprite / additiveA placed image. Extras: keyframed motion.
  4. Crystal glintsparticles / additiveA stream of shards in the shape of an image, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale cyan.
  5. Close flashparticles / additiveA single particle at 0.8 s. It grows as it ages. Colour: cyan.
  6. Crystal shardsparticles / additiveOne burst of 18 shards at 0.82 s. They shrink as they age, spin and slow down with drag. Colours range between white and cyan.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
512 x 288, HD
Layers
3 emitters
Blend
Mostly additive (glows)
Colours
whitecyanpale cyan
Sprites
Built-in shapes only
Tags
transition, diamond wipe, iris, crystal, gem, screen, scene change, rpg

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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