Fade to Black With Embers: Fade to black with embers: a vignette closes in and the screen fades to black while warm embers and ash rise through the dark, then everything fades back to the next scene.

Fade to Black With Embers

Fade to black with embers: a vignette closes in and the screen fades to black while warm embers and ash rise through the dark, then everything fades back to the next scene. Full-screen 2D transition, seamless loop.

Fade to Black With Embers is an HD effect that loops seamlessly every 3 seconds, drawn on a 512 by 288 canvas. It is built from 5 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Fade to Black With Embers at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Fade to Black With Embers is a compact effect made from 5 particle emitters. Techniques worth a look: turbulence, keyframed parameters and post filters (bloom).

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Ember glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. VignettespriteA placed image. Extras: keyframed motion.
  2. Fade to blackparticlesA single long-lived particle that stays for the whole loop.
  3. Ember glowparticles / additiveA single long-lived particle that stays for the whole loop.
  4. Embersparticles / additiveA stream of soft glows across a box, its rate keyframed over the loop. They wander on turbulence. Colour runs from pale gold to orange over each life.
  5. Soft embersparticles / additiveA stream of soft glows across a box, its rate keyframed over the loop. They wander on turbulence. Colour: orange.
  6. AshparticlesA stream of squares across a box, its rate keyframed over the loop. They wander on turbulence and spin. Colour: grey.

DETAILS

Length
3 seconds, seamless loop
Canvas
512 x 288, HD
Layers
5 emitters
Blend
Mostly additive (glows)
Colours
orangepale goldgreydeep red
Sprites
Built-in shapes only
Tags
transition, fade to black, fade, embers, campfire, chapter, screen, rpg

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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