Cel-Shaded Magic Circle: Cel-shaded magic circle: inked gold rings draw themselves on the floor, a hexagram snaps in, runes pop and the circle flashes into a bead wave and rising sparks.

Cel-Shaded Magic Circle

Cel-shaded magic circle: inked gold rings draw themselves on the floor, a hexagram snaps in, runes pop and the circle flashes into a bead wave and rising sparks. Seamless loop.

Cel-Shaded Magic Circle is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 512 canvas. It is built from 9 particle emitters and 6 laser beams.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Cel-Shaded Magic Circle at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Cel-Shaded Magic Circle centres on 6 laser beams drawn as glowing strips, with 9 particle emitters around them. Techniques worth a look: sub-emitters set off by other particles, paths, keyframed parameters and post filters (outline).

It loops seamlessly every 2.4 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. To recolour the beam, select "Hexagram Line" and change Core and Glow; Thickness sets its width. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Outer Line, Inner LineparticlesA stream of dots, its rate keyframed over the loop. The emitter itself travels along a path. They shrink as they age. Colour runs from white to gold over each life.
  2. Hexagram Line, Hexagram Line, Hexagram Line +3laser / additiveA laser beam firing sideways.
  3. RunesparticlesA stream of shards, its rate keyframed over the loop. The emitter itself travels along a path. They spawn "Runes Body" as they appear and swell and then shrink away. Colour: white.
  4. Runes BodyparticlesShards set off by "Runes". They swell and then shrink away. Colour: white.
  5. Flash DiscparticlesA single particle at 1.05 s. It swells and then shrinks away. Colour: white.
  6. Ring PulseparticlesA single particle at 1.05 s. It grows as it ages. Colour runs from white to gold over each life.
  7. Bead RingparticlesOne burst of 40 dots from a ring at 1.05 s. They shrink as they age and slow down with drag. Colour runs from white to gold over each life.
  8. Rising SparksparticlesA stream of shards from a ring, its rate keyframed over the loop. They swell and then shrink away and slow down with drag. Colour runs from white to gold over each life.
  9. Glyph MotesparticlesA stream of sparks from a disc, its rate keyframed over the loop. They swell and then shrink away and spin. Colour runs from white to pale gold over each life.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
9 emitters and 6 lasers
Blend
Mostly normal
Colours
whitegoldpale goldorange
Sprites
Built-in shapes only
Tags
magic circle, summoning, spell, rune, anime, cel shaded, hexagram, cast

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

MORE Toon & Anime

YOU MIGHT ALSO LIKE

All Toon & Anime effects or the full library.