Cold Breath: Cold breath in freezing air: two soft puffs of vapour per loop are breathed out, drift up, curl and fade with a few ice glints.

Cold Breath

Cold breath in freezing air: two soft puffs of vapour per loop are breathed out, drift up, curl and fade with a few ice glints. Seamless loop for winter characters and idle animations.

Cold Breath is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 256 by 256 canvas. It is built from 1 simulated smoke and fire layer and 1 particle emitter. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Cold Breath at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Cold Breath is built around a fluid simulation of fire and smoke on a grid, with 1 particle emitter on top. One technique stands out: keyframed parameters.

Every layer emits continuously and the 2.4 s loop closes seamlessly, so it can run for as long as you need. To change the flame colour, select "Breath" and edit Fire colours; Smoke colour sets the smoke.

Layers, in draw order

  1. BreathfluidSimulated fire and smoke from a cone-shaped jet.
  2. Frost Glintsparticles / additiveA stream of soft glows from a disc, its rate keyframed over the loop. They slow down with drag. Colours range between white and pale blue.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
256 x 256, HD
Layers
1 emitter
Blend
Mostly additive (glows)
Colours
whitepale blue
Sprites
Built-in shapes only
Tags
cold breath, breath, winter, frost, vapour, idle, cold

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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