Ice Breath: Freezing ice breath: a cone of icy gas fans out and sinks to the floor with ice crystals and glitter streaming through it, freezing rime spikes onto the ground where it lands.

Ice Breath

Freezing ice breath: a cone of icy gas fans out and sinks to the floor with ice crystals and glitter streaming through it, freezing rime spikes onto the ground where it lands. Seamless loop for dragons, frost giants and cone spells.

Ice Breath is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 512 canvas. It is built from 1 simulated smoke and fire layer and 4 particle emitters.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Ice Breath at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Ice Breath is built around a fluid simulation of fire and smoke on a grid, with 4 particle emitters on top. Techniques worth a look: sub-emitters set off by other particles, collisions and post filters (bloom and vignette). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 2.4 s loop closes seamlessly, so it can run for as long as you need. To change the flame colour, select "Freezing Breath" and edit Fire colours; Smoke colour sets the smoke.

Layers, in draw order

  1. Freezing BreathfluidSimulated fire and smoke from a cone-shaped jet. The smoke is heavy and sinks.
  2. Ice CrystalsparticlesA steady stream of debris from a disc. They set off "Rime Spikes" on impact, fall under gravity, vanish when they hit something and turn to face where they move. Colours range between white and pale blue.
  3. Glitterparticles / additiveA steady stream of soft glows from a disc. They slow down with drag. Colours range between white and pale cyan.
  4. Rime SpikesparticlesDebris set off by "Ice Crystals". They swell and then shrink away. Colours range between white and pale blue.
  5. Mouth Glowparticles / additiveA single long-lived particle that stays for the whole loop.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
4 emitters
Blend
Mostly normal
Colours
whitebluepale bluepale cyan
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
ice breath, frost, breath, dragon, cone, boss, freeze

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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