Crystal Growth: Crystal growth: six amethyst crystals push up out of the ground one after another, glow and catch a sweeping shine, then flash and shatter into tumbling shards and glints.

Crystal Growth

Crystal growth: six amethyst crystals push up out of the ground one after another, glow and catch a sweeping shine, then flash and shatter into tumbling shards and glints. Plays once per loop.

Crystal Growth is an HD effect that loops seamlessly every 3.2 seconds, drawn on a 384 by 384 canvas. It is built from 8 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 96 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.2 s loop.

Crystal Growth at 8 moments, from 0 s to 2.8 s

HOW IT'S MADE

Crystal Growth stacks 8 particle emitters, each with its own job. Techniques worth a look: sprite modules, a sprite dissolve, collisions, particles stretched along their motion and post filters (bloom). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 3.2 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 2.35 s, so the layers arrive one after another. To change its colour, select "Crystal Light" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Crystal Light, Floor Glowparticles / additiveA single particle at 0.1 s. It grows as it ages. Colour: violet.
  2. Crystal 1, Crystal 2, Crystal 3 +3spriteA placed image. Extras: squash and stretch, glow, shine sweep, dissolve and hit flash.
  3. Growth GritparticlesA stream of debris along a line, its rate keyframed over the loop. They fall under gravity and bounce when they hit something. Colour: grey.
  4. Twinklesparticles / additiveA stream of stars across a box, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale violet.
  5. Flashparticles / additiveA single particle at 2.35 s. It grows as it ages. Colour: white.
  6. ShardsparticlesOne burst of 46 shards across a box at 2.35 s. They fall under gravity, bounce when they hit something and spin. Colours range between pale violet and violet.
  7. Glintsparticles / additiveOne burst of 30 streaks across a box at 2.35 s. They fall under gravity and slow down with drag. Colours range between white and pale violet.
  8. Crystal Mistparticles / additiveOne burst of 12 soft glows from a disc at 2.35 s. They slow down with drag. Colours range between violet and pale violet.

DETAILS

Length
3.2 seconds, seamless loop
Canvas
384 x 384, HD
Layers
8 emitters
Blend
Mostly additive (glows)
Colours
violetwhitepale violetgrey
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
crystal, crystal growth, amethyst, gem, mining, earth, shatter, magic

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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