Water Balloon Splash: A water balloon arcs in and bursts on the ground: a low skirt and a dome of glossy drops fly out, rubber shreds tumble and bounce, and a splat puddle spreads and dries away.

Water Balloon Splash

A water balloon arcs in and bursts on the ground: a low skirt and a dome of glossy drops fly out, rubber shreds tumble and bounce, and a splat puddle spreads and dries away. Plays once per loop.

Water Balloon Splash is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 384 by 384 canvas. It is built from 17 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Water Balloon Splash at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Water Balloon Splash stacks 17 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions, particles stretched along their motion and post filters (bloom and vignette). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.8 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Balloon" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. PuddleparticlesSplats set off by "Balloon". They grow as they age. Colour: blue.
  2. Puddle SheenparticlesSplats set off by "Balloon". They grow as they age. Colour: pale blue.
  3. Drop SpotsparticlesSplats set off by "Skirt Rim" and "Dome Rim". They grow as they age. Colour: blue.
  4. BalloonparticlesA single particle at 0.02 s. Colour: pink.
  5. Balloon HighlightparticlesDots set off by "Balloon". They fall under gravity and vanish when they hit something. Colour: pale pink.
  6. Mist Puff, Burst SheetparticlesSmoke puffs set off by "Balloon". They grow as they age and slow down with drag. Colours range between white and pale blue.
  7. Burst Glintparticles / additiveSoft glows set off by "Balloon". They grow as they age. Colour: white.
  8. Rubber ShredsparticlesDebris set off by "Balloon". They fall under gravity, bounce when they hit something and spin. Colour: pink.
  9. Skirt Sourceparticles / additivePixels set off by "Balloon". They spawn "Skirt Rim" as they appear, spawn "Skirt Body" as they appear and spawn "Skirt Highlight" as they appear. Colours range between orange and gold.
  10. Skirt RimparticlesStreaks set off by "Skirt Source". They set off "Drop Spots" on impact, fall under gravity, vanish when they hit something and slow down with drag. Colour: blue.

6 more layers are in the studio.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
384 x 384, HD
Layers
17 emitters
Blend
Mostly normal
Colours
bluewhitepinkpale blue
Sprites
Kenney Smoke Particles by Kenney (CC0), Kenney Splat Pack by Kenney (CC0)
Tags
water, balloon, splash, burst, party, summer, throw

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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