Floating Damage Numbers: Floating damage numbers for RPG and action combat: hits pop in white with an overshoot, drift up and fade, then a gold critical shakes on twos with a star flash and sparks.

Floating Damage Numbers

Floating damage numbers for RPG and action combat: hits pop in white with an overshoot, drift up and fade, then a gold critical shakes on twos with a star flash and sparks.

Floating Damage Numbers is an HD effect that loops seamlessly every 2.2 seconds, drawn on a 384 by 256 canvas. It is built from 19 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.2 s loop.

Floating Damage Numbers at 8 moments, from 0 s to 1.93 s

HOW IT'S MADE

Floating Damage Numbers stacks 19 particle emitters, each with its own job. Techniques worth a look: particles that form text, particles stretched along their motion, keyframed parameters and post filters (bloom).

It loops seamlessly every 2.2 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.98 s, so the layers arrive one after another. To change its colour, select "Crit star flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Hit sparksparticles / additiveOne burst of 10 streaks from a disc at 0.08 s. They slow down with drag. Colour runs from white to pale orange over each life.
  2. Flashparticles / additiveA single particle at 0.08 s. It grows as it ages. Colour: pale orange.
  3. hitA shadow, hitB shadow, crit shadowparticlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: black.
  4. hitA outline, hitB outlineparticlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: deep violet.
  5. hitA rim, hitA body, hitB rim +1particlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: white.
  6. Hit sparksparticles / additiveOne burst of 10 streaks from a disc at 0.5 s. They slow down with drag. Colour runs from white to pale orange over each life.
  7. Flashparticles / additiveA single particle at 0.5 s. It grows as it ages. Colour: pale orange.
  8. Hit sparksparticles / additiveOne burst of 34 streaks from a disc at 0.98 s. They slow down with drag. Colour runs from white to orange over each life.
  9. Crit star flashparticles / additiveA single particle at 0.98 s. It grows as it ages. Colour: gold.
  10. Flashparticles / additiveA single particle at 0.98 s. It grows as it ages. Colour: pale gold.

3 more layers are in the studio.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
384 x 256, HD
Layers
19 emitters
Blend
Mostly normal
Colours
whitegoldpale orangedeep violet
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
damage numbers, floating text, damage popup, critical hit, rpg, hud, combat text, ease

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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