Cartoon Level Up: Cartoon level up: inked LEVEL UP text pops up over a gold light pillar while cel green arrows and halo rings climb and stars burst.

Cartoon Level Up

Cartoon level up: inked LEVEL UP text pops up over a gold light pillar while cel green arrows and halo rings climb and stars burst. Seamless loop.

Cartoon Level Up is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 9 particle emitters and 2 laser beams.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Cartoon Level Up at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Cartoon Level Up centres on 2 laser beams drawn as glowing strips, with 9 particle emitters around them. Techniques worth a look: sub-emitters set off by other particles, particles that form text, keyframed parameters and post filters (outline). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.12 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Flash Disc" and set Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Pillar Band, Pillar Corelaser / additiveA laser beam firing upward. It pulses 10 times a second.
  2. Ground RingparticlesA single particle at 0.06 s. It grows as it ages. Colour runs from white to gold over each life.
  3. Rising Halosparticles3 single particles at set times. They swell and then shrink away and slow down with drag. Colour runs from white to gold over each life.
  4. Up ArrowsparticlesA stream of shards along a line, its rate keyframed over the loop. They spawn "Up Arrows Body" as they appear, swell and then shrink away and slow down with drag. Colour: white.
  5. Up Arrows BodyparticlesShards set off by "Up Arrows". They swell and then shrink away and slow down with drag. Colour: white.
  6. Star BurstparticlesOne burst of 12 stars at 0.08 s. They fall under gravity, swell and then shrink away, spin and slow down with drag. Colour runs from white to gold over each life.
  7. Level Up TextparticlesOne burst of 1500 dots that spell out text at 0.12 s. They spawn "Level Up Text Face" as they appear, swell and then shrink away and slow down with drag. Colour: white.
  8. Level Up Text FaceparticlesDots set off by "Level Up Text". They swell and then shrink away and slow down with drag. Colour: white.
  9. TwinklesparticlesA stream of sparks across a box, its rate keyframed over the loop. They swell and then shrink away and spin. Colour runs from white to pale gold over each life.
  10. Flash DiscparticlesA single particle at 0.06 s. It swells and then shrinks away. Colour: white.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
9 emitters and 2 lasers
Blend
Mostly normal
Colours
whitegoldpale goldgreen
Sprites
Built-in shapes only
Tags
level up, cartoon, rpg, reward, arrows, power up, celebration, text

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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