Shatter Text Reveal: Gold title text flies together from spinning shards, locks with a flash and gleams, then blows apart.

Shatter Text Reveal

Gold title text flies together from spinning shards, locks with a flash and gleams, then blows apart. A shatter text reveal for title cards and intros.

Shatter Text Reveal is an HD effect that loops seamlessly every 3.2 seconds, drawn on a 640 by 360 canvas. It is built from 4 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 96 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.2 s loop.

Shatter Text Reveal at 8 moments, from 0 s to 2.8 s

HOW IT'S MADE

Shatter Text Reveal is a compact effect made from 4 particle emitters. Techniques worth a look: keyframed parameters and post filters (outline and bloom).

It loops seamlessly every 3.2 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 2.28 s, so the layers arrive one after another. To change its colour, select "Lock flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Title assemblesparticlesOne burst of 46 shards at the start. They fly in and form a shape. Colours range between gold and orange.
  2. Lock flashparticles / additiveA single particle at 1.3 s. It grows as it ages. Colour: pale gold.
  3. Title blows awayparticlesOne burst of 46 shards at 2.33 s. They are flung outward, shrink as they age and slow down with drag. Colours range between gold and orange.
  4. Glintsparticles / additiveA stream of stars across a box, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale gold.

DETAILS

Length
3.2 seconds, seamless loop
Canvas
640 x 360, HD
Layers
4 emitters
Blend
Mostly normal
Colours
pale goldgoldwhiteorange
Sprites
Built-in shapes only
Tags
text, title, logo, reveal, shatter, reassemble, intro

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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