Anime Spiral Energy Sphere: A spinning energy sphere for anime battlegrounds and fighting games: a churning blue orb with spinning blades of wind, orbiting comet trails, a breathing rim and flicked sparks.

Anime Spiral Energy Sphere

A spinning energy sphere for anime battlegrounds and fighting games: a churning blue orb with spinning blades of wind, orbiting comet trails, a breathing rim and flicked sparks. Seamless loop to hold in the palm or fire.

Anime Spiral Energy Sphere is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 512 by 512 canvas. It is built from 7 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Anime Spiral Energy Sphere at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Anime Spiral Energy Sphere stacks 7 particle emitters, each with its own job. Techniques worth a look: a vortex, ribbon trails, flipbook sprites, particles stretched along their motion and post filters (bloom).

Every layer emits continuously and the 1.2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Haze" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Hazeparticles / additiveA steady stream of soft glows. Colour: blue.
  2. Orbparticles / additiveA single long-lived particle that stays for the whole loop.
  3. Twirl Bladesparticles / additiveA steady stream of rings. They spin. Colours range between pale cyan and cyan.
  4. Orbit Trailsparticles / additiveA steady stream of ribbon trails from a ring. They swirl around a vortex and slow down with drag. Colour runs from white to cyan over each life.
  5. Rim Ringparticles / additiveA steady stream of image sprites. Colour runs from white to cyan over each life.
  6. Coreparticles / additiveA steady stream of soft glows. Colour: white.
  7. Flicked Sparksparticles / additiveA steady stream of streaks from a ring. They slow down with drag. Colour runs from white to cyan over each life.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
7 emitters
Blend
Mostly additive (glows)
Colours
whitepale cyanbluecyan
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
energy sphere, spiral, orb, anime, battlegrounds, charge, blue, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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