Paint Brush Wipe: Paint brush wipe: six broad ink brush strokes with dry-brush texture and ragged bristle ends paint across the screen in a zigzag, flicking droplets, then lift off in the same order.

Paint Brush Wipe

Paint brush wipe: six broad ink brush strokes with dry-brush texture and ragged bristle ends paint across the screen in a zigzag, flicking droplets, then lift off in the same order. Full-screen 2D transition, seamless loop.

Paint Brush Wipe is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 288 canvas. It is built from 12 particle emitters.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Paint Brush Wipe at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Paint Brush Wipe stacks 12 particle emitters, each with its own job. One technique stands out: keyframed parameters.

Every layer emits continuously and the 2.4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Brush stroke" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Brush stroke, Brush stroke, Brush stroke +3particlesA stream of image sprites, its rate keyframed over the loop. Colour: deep violet.
  2. Brush flecks, Brush flecks, Brush flecks +3particlesA stream of dots along a line, its rate keyframed over the loop. They fall under gravity, shrink as they age and slow down with drag. Colours range between black and deep violet.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 288, HD
Layers
12 emitters
Blend
Mostly normal
Colours
deep violet
Sprites
Built-in shapes only
Tags
transition, paint brush, brush wipe, ink, painterly, screen, scene change, samurai

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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