Sword Slash Transition: Sword slash transition: two dark halves slam together along a diagonal with sparks, then a white sword slash flashes along the seam and the halves slide apart to reveal the next scene.

Sword Slash Transition

Sword slash transition: two dark halves slam together along a diagonal with sparks, then a white sword slash flashes along the seam and the halves slide apart to reveal the next scene. Full-screen 2D transition, seamless loop.

Sword Slash Transition is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 288 canvas. It is built from 3 particle emitters and 3 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Sword Slash Transition at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Sword Slash Transition is drawn with 3 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 3 particle emitters. Techniques worth a look: particles stretched along their motion, keyframed parameters and post filters (bloom and chromatic aberration).

It loops seamlessly every 2.4 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.08 s, so the layers arrive one after another. To recolour the line, select "Seam flash" and change Core and Glow; Start and End set how much of it is drawn. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Cover half, Cover halfspriteA placed shape. Extras: keyframed motion.
  2. Cut edge, Cut edgesprite / additiveA placed shape. Extras: keyframed motion.
  3. Clash sparksparticles / additiveOne burst of 70 streaks along a line at 0.45 s. They fall under gravity and slow down with drag. Colours range between white and gold.
  4. Seam flash, Slash afterglowstroke / additiveA glowing line traced along a path.
  5. Slashstroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  6. Slash sparksparticles / additiveOne burst of 50 streaks along a line at 1.08 s. They slow down with drag. Colours range between white and pale cyan.
  7. Slash flashparticles / additiveA single particle at 1.08 s. It grows as it ages. Colour: white.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 288, HD
Layers
3 emitters and 3 glowing strokes
Blend
Mostly additive (glows)
Colours
whitepale cyanorangeblue
Sprites
Built-in shapes only
Tags
transition, sword slash, slash, cut, anime, samurai, screen, scene change

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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