Pixel Art Poison Dart: Pixel art poison dart: a dart whips in on a green streak and sticks in the target, then poison bubbles and drips from the wound while three poison ticks pulse green flashes and rings.

Pixel Art Poison Dart

Pixel art poison dart: a dart whips in on a green streak and sticks in the target, then poison bubbles and drips from the wound while three poison ticks pulse green flashes and rings. Use it for blowguns, poison traps and damage over time in RPGs and action games; it plays once, then loops.

Pixel Art Poison Dart is a pixel art effect that loops seamlessly every 1.6 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 15 particle emitters and 3 glowing strokes. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Pixel Art Poison Dart at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Pixel Art Poison Dart is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 15 particle emitters. Techniques worth a look: glowing strokes traced along shapes, ribbon trails, sub-emitters set off by other particles, collisions and post filters (bloom). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.6 s, and 11 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.3 s, so the layers arrive one after another. To change its colour, select "Tick glow 1" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Floor glowparticles / additiveA single particle at 0.3 s. Colour: green.
  2. Poison puddleparticles / additiveDots set off by "Poison drips". They grow as they age. Colours range between lime and green.
  3. Dart streakparticles / additiveA single particle at 0.12 s. Colours range between pale lime and lime.
  4. Dartparticles / additiveA single particle at 0.12 s. Colour: white.
  5. Thunk flashparticles / additiveA single particle at 0.3 s. Colour: white.
  6. Thunk linesparticles / additiveOne burst of 6 streaks at 0.3 s. They slow down with drag. Colour runs from white to lime over each life.
  7. Poison bubblesparticles / additiveA stream of bubbles from a disc, its rate keyframed over the loop. They sway from side to side and grow as they age. Colours range between pale lime and lime.
  8. Poison dripsparticles / additiveA stream of streaks across a box, its rate keyframed over the loop. They set off "Poison puddle" on impact, fall under gravity and vanish when they hit something. Colour runs from pale lime to green over each life.
  9. Toxic hazeparticles / additiveA stream of soft glows from a disc, its rate keyframed over the loop. They grow as they age. Colour: green.
  10. Tick ring 1, Tick ring 2, Tick ring 3stroke / additiveA glowing line traced along a circle.

6 more layers are in the studio.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
15 emitters and 3 glowing strokes
Blend
Mostly additive (glows)
Colours
greenwhitepale limelime
Sprites
Built-in shapes only
Tags
pixel art, poison dart, dart, poison, projectile, damage over time, toxic

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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