Pixel Art Cherry Blossom Petals: Pixel art cherry blossom petals flip and flutter down from a blossoming branch in a gusting breeze, swirl through the air and settle on the grass.

Pixel Art Cherry Blossom Petals

Pixel art cherry blossom petals flip and flutter down from a blossoming branch in a gusting breeze, swirl through the air and settle on the grass. Loops and tiles left to right, for spring levels and cozy games.

Pixel Art Cherry Blossom Petals is a pixel art effect that loops seamlessly every 4 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 6 particle emitters.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a square, seamless texture for a Beam that runs bottom to top, its bottom edge at Attachment0. Set TextureMode to Wrap and TextureLength to the Width; TextureSpeed scrolls it from Attachment0 to Attachment1. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Pixel Art Cherry Blossom Petals at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Pixel Art Cherry Blossom Petals is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 6 particle emitters. Techniques worth a look: sub-emitters set off by other particles, paths, flipbook sprites, collisions and post filters (bloom). 5 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Warm glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Warm glowparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Fallen petalsparticlesRings set off by "Far petals" and "Petals". They play a flipbook animation and slow down with drag. Colour: white.
  3. Far petalsparticlesA steady stream of rings across a box. They set off "Fallen petals" on impact, fall under gravity, drift sideways and wander on turbulence. Colour: pink.
  4. PetalsparticlesA steady stream of rings across a box. They set off "Fallen petals" on impact, fall under gravity, drift sideways and wander on turbulence. Colour: white.
  5. Swirling petalsparticlesA steady stream of rings. They travel along a path, play a flipbook animation and spin. Colour: white.
  6. Glintsparticles / additiveA steady stream of image sprites across a box. Colours range between white and pale pink.

DETAILS

Length
4 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
6 emitters
Blend
Mostly normal
Colours
whitepale pinkpink
Sprites
Built-in shapes only
Tags
pixel art, cherry blossom, sakura, petals, spring, falling petals, ambient, tileable

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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