Pixel Art Rain on Window: Pixel art raindrops on a window at night: beads sit on the glass and drops slide down in stop and go runs, leaving trails of smaller beads, over blurred city lights.

Pixel Art Rain on Window

Pixel art raindrops on a window at night: beads sit on the glass and drops slide down in stop and go runs, leaving trails of smaller beads, over blurred city lights. Tiles and loops, for cozy menus, cutscenes and indoor scenes.

Pixel Art Rain on Window is a pixel art effect that loops seamlessly every 4 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 20 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Pixel Art Rain on Window at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Pixel Art Rain on Window is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 4 particle emitters. Techniques worth a look: sub-emitters set off by other particles and flipbook sprites. 16 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. It carries little colour of its own, so it takes a tint well: select "Sitting beads" and set Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. CondensationparticlesA steady stream of image sprites across a box. Colour: blue.
  2. Sitting beadsparticlesA steady stream of rings across a box. They play a flipbook animation. Colour: white.
  3. Trail beadsparticlesRings set off by "Sliding drops". They play a flipbook animation. Colour: white.
  4. Sliding dropsparticlesA steady stream of rings across a box. They leave "Trail beads" behind them, sway from side to side and play a flipbook animation. Colour: white.

DETAILS

Length
4 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
20 emitters
Blend
Mostly additive (glows)
Colours
violetorangebluewhite
Sprites
Built-in shapes only
Tags
pixel art, rain, window, raindrops, glass, cozy, tileable, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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