Rain on Window: Raindrops on a window pane: beads sit on the glass while larger drops slide down slowly with a wobble, leaving lines of tiny beads behind.

Rain on Window

Raindrops on a window pane: beads sit on the glass while larger drops slide down slowly with a wobble, leaving lines of tiny beads behind. Seamless tileable loop for rainy scenes, menus and cozy videos.

Rain on Window is an HD effect that loops seamlessly every 4 seconds, drawn on a 384 by 384 canvas. It is built from 13 particle emitters.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Rain on Window at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Rain on Window stacks 12 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, particles stretched along their motion and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Beads Source" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Beads Sourceparticles / additiveA steady stream of pixels across a box. They spawn "Beads Rim" as they appear, spawn "Beads Body" as they appear and spawn "Beads Highlight" as they appear. Colours range between orange and gold.
  2. Beads RimparticlesDots set off by "Beads Source". They grow as they age. Colour: deep blue.
  3. Beads BodyparticlesDots set off by "Beads Source". They grow as they age. Colour: blue.
  4. Beads HighlightparticlesDots set off by "Beads Source". They grow as they age. Colour: white.
  5. Trail Beads Sourceparticles / additivePixels set off by "Sliding Drops Rim". They spawn "Trail Beads Rim" as they appear, spawn "Trail Beads Body" as they appear and spawn "Trail Beads Highlight" as they appear. Colours range between orange and gold.
  6. Trail Beads RimparticlesDots set off by "Trail Beads Source". Colour: deep blue.
  7. Trail Beads BodyparticlesDots set off by "Trail Beads Source". Colour: blue.
  8. Trail Beads HighlightparticlesDots set off by "Trail Beads Source". Colour: white.
  9. Sliding Drops Sourceparticles / additiveA steady stream of pixels across a box. They spawn "Sliding Drops Rim" as they appear, spawn "Sliding Drops Body" as they appear and spawn "Sliding Drops Highlight" as they appear. Colours range between orange and gold.
  10. Sliding Drops RimparticlesStreaks set off by "Sliding Drops Source". They leave "Trail Beads Source" behind them, sway from side to side and slow down with drag. Colour: deep blue.

2 more layers are in the studio.

DETAILS

Length
4 seconds, seamless loop
Canvas
384 x 384, HD
Layers
13 emitters
Blend
Mostly normal
Colours
orangedeep bluebluewhite
Sprites
Built-in shapes only
Tags
rain, window, raindrops, glass, overlay, tileable, cozy

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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