Pixel Art Sunbeam Dust Motes: Pixel art dust motes drifting in a shaft of afternoon sunlight that pours through a window onto the floorboards; the light breathes slowly and the motes twinkle as they turn.

Pixel Art Sunbeam Dust Motes

Pixel art dust motes drifting in a shaft of afternoon sunlight that pours through a window onto the floorboards; the light breathes slowly and the motes twinkle as they turn. Loops, for cozy interiors, attics, libraries and shops.

Pixel Art Sunbeam Dust Motes is a pixel art effect that loops seamlessly every 5 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 3 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 150 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 5, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 5 s loop.

Pixel Art Sunbeam Dust Motes at 8 moments, from 0 s to 4.38 s

HOW IT'S MADE

Pixel Art Sunbeam Dust Motes is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 3 particle emitters. Techniques worth a look: turbulence, keyframed parameters and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 5 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Dust motes" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Light shaftsprite / additiveA placed image.
  2. Dim motesparticles / additiveA steady stream of image sprites across a box. They wander on turbulence and slow down with drag. Colour: orange.
  3. Dust motesparticles / additiveA steady stream of image sprites across a box. They wander on turbulence, sway from side to side and slow down with drag. Colour: pale gold.
  4. Bright motesparticles / additiveA steady stream of image sprites across a box. They wander on turbulence and slow down with drag. Colours range between white and pale gold.

DETAILS

Length
5 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
3 emitters
Blend
Mostly additive (glows)
Colours
pale goldorangewhite
Sprites
Built-in shapes only
Tags
pixel art, dust motes, sunbeam, light rays, dust, interior, cozy, ambient

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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