Rain Puddle Ripples: A rain puddle loop for rainy levels and wet streets: slanted drops fall into a dark puddle, each hit flicks a tiny crown and spreads flattened ripple rings across the water.

Rain Puddle Ripples

A rain puddle loop for rainy levels and wet streets: slanted drops fall into a dark puddle, each hit flicks a tiny crown and spreads flattened ripple rings across the water.

Rain Puddle Ripples is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 19 particle emitters.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Rain Puddle Ripples at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Rain Puddle Ripples stacks 19 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions, particles stretched along their motion and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Puddle Edge" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Puddle Edge, Puddle, Sky Sheen +1particlesA single long-lived particle that stays for the whole loop.
  2. Ripple AparticlesRings set off by "Rain A". They grow as they age. Colour: pale blue.
  3. Inner Ripple AparticlesRings set off by "Rain A". They grow as they age. Colour: white.
  4. Crown AparticlesStreaks set off by "Rain A". They fall under gravity. Colours range between white and pale blue.
  5. Hit Flash Aparticles / additiveSoft glows set off by "Rain A". They grow as they age. Colour: pale blue.
  6. Ripple BparticlesRings set off by "Rain B". They grow as they age. Colour: pale blue.
  7. Inner Ripple BparticlesRings set off by "Rain B". They grow as they age. Colour: white.
  8. Crown BparticlesStreaks set off by "Rain B". They fall under gravity. Colours range between white and pale blue.
  9. Hit Flash Bparticles / additiveSoft glows set off by "Rain B". They grow as they age. Colour: pale blue.
  10. Ripple CparticlesRings set off by "Rain C". They grow as they age. Colour: pale blue.

6 more layers are in the studio.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
19 emitters
Blend
Mostly normal
Colours
pale bluewhitedeep blueblue
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Splat Pack by Kenney (CC0)
Tags
rain, rain splash, puddle, ripples, water, weather, rain sprite, drops

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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