Fear Status: A fear status on a character: shadow tendrils claw up from a dark pool round the feet, pale ghosts circle the body, the aura shivers and cold sweat flies off the head.

Fear Status

A fear status on a character: shadow tendrils claw up from a dark pool round the feet, pale ghosts circle the body, the aura shivers and cold sweat flies off the head. Loops seamlessly.

Fear Status is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 320 canvas. It is built from 9 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Fear Status at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Fear Status stacks 9 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sub-emitters set off by other particles, paths, keyframed parameters and post filters (bloom, chromatic aberration and vignette).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Shiver Aura" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Shadow PoolparticlesA single long-lived particle that stays for the whole loop.
  2. Pool Rimparticles / additiveA single long-lived particle that stays for the whole loop.
  3. Shiver Auraparticles / additiveA steady stream of soft glows across a box. Colours range between deep violet and violet.
  4. Shadow TendrilsparticlesA steady stream of ribbon trails from a ring. They sway from side to side and slow down with drag. Colours range between black and deep violet.
  5. Glowing Tendrilsparticles / additiveA steady stream of ribbon trails from a ring. They sway from side to side and slow down with drag. Colour: violet.
  6. Circling Ghostsparticles / additiveA steady stream of little creatures. They leave "Ghost Trails" behind them and travel along a path. Colour: pale violet.
  7. Ghost Trailsparticles / additiveSoft glows set off by "Circling Ghosts". They shrink as they age. Colour: violet.
  8. Cold Sweatparticles / additiveA steady stream of droplets along a line. They fall under gravity. Colours range between white and pale blue.
  9. Ghost Motesparticles / additiveA steady stream of soft glows across a box. They sway from side to side. Colours range between pale violet and violet.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
9 emitters
Blend
Mostly additive (glows)
Colours
violetpale violetdeep violetwhite
Sprites
Built-in shapes only
Tags
fear, feared, terror, horror, shadow, status, debuff

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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