Smoke Transition: Smoke transition: thick grey smoke billows in from the edges and the floor until it fills the screen, churns, then clears and drifts away to reveal the next scene.

Smoke Transition

Smoke transition: thick grey smoke billows in from the edges and the floor until it fills the screen, churns, then clears and drifts away to reveal the next scene. Full-screen 2D transition, seamless loop.

Smoke Transition is an HD effect that loops seamlessly every 2.8 seconds, drawn on a 512 by 288 canvas. It is built from 5 particle emitters.

Free download with a transparent background, cropped to the effect, 84 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.8 s loop.

Smoke Transition at 8 moments, from 0 s to 2.45 s

HOW IT'S MADE

Smoke Transition is a compact effect made from 5 particle emitters. Techniques worth a look: turbulence and keyframed parameters.

Every layer emits continuously and the 2.8 s loop closes seamlessly, so it can run for as long as you need. It carries little colour of its own, so it takes a tint well: select "Smoke puffs" and set Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Smoke fillparticlesA single long-lived particle that stays for the whole loop.
  2. Smoke puffs, Smoke puffs, Smoke puffsparticlesA stream of smoke puffs across a box, its rate keyframed over the loop. They wander on turbulence, grow as they age and slow down with drag. Colour: grey.
  3. Churning smokeparticlesA stream of smoke puffs across a box, its rate keyframed over the loop. They wander on turbulence and grow as they age. Colour: grey.

DETAILS

Length
2.8 seconds, seamless loop
Canvas
512 x 288, HD
Layers
5 emitters
Blend
Mostly normal
Colours
greydark grey
Sprites
ParticleFX Realism by ParticleFX Studio (CC0)
Tags
transition, smoke, smoke screen, fog, stealth, teleport, screen, scene change

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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