Sword Clash Sparks: A sword clash battle effect for action and fighting games: two steel blades sweep in and meet in a white-hot X glint, a starburst and a shock ring, throwing fans of hot metal sparks that arc down and bounce.

Sword Clash Sparks

A sword clash battle effect for action and fighting games: two steel blades sweep in and meet in a white-hot X glint, a starburst and a shock ring, throwing fans of hot metal sparks that arc down and bounce.

Sword Clash Sparks is an HD effect that loops seamlessly every 1 seconds, drawn on a 512 by 512 canvas. It is built from 20 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Sword Clash Sparks at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Sword Clash Sparks stacks 20 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, paths, collisions, particles stretched along their motion and post filters (bloom and chromatic aberration).

It loops seamlessly every 1 s, and 13 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.02 s to 0.14 s, so the layers arrive one after another. To change its colour, select "Contact Heat" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Steel SmokeparticlesOne burst of 7 smoke puffs from a disc at 0.14 s. They float upward, grow as they age, spin and slow down with drag. Colours range between blue and deep blue.
  2. Contact Heatparticles / additiveA single particle at 0.12 s. Colour: orange.
  3. Left Blade Bandparticles / additiveSoft glows set off by "Left Blade Tip". They swell and then shrink away. Colours range between blue and cyan.
  4. Left Blade Coreparticles / additiveSoft glows set off by "Left Blade Tip". They swell and then shrink away. Colour: white.
  5. Left Blade Edgeparticles / additiveDots set off by "Left Blade Tip". They swell and then shrink away. Colour: white.
  6. Left Blade Tip, Right Blade Tipparticles / additiveA single particle at 0.02 s. It travels along a path. Colour: white.
  7. Right Blade Bandparticles / additiveSoft glows set off by "Right Blade Tip". They swell and then shrink away. Colours range between blue and cyan.
  8. Right Blade Coreparticles / additiveSoft glows set off by "Right Blade Tip". They swell and then shrink away. Colour: white.
  9. Right Blade Edgeparticles / additiveDots set off by "Right Blade Tip". They swell and then shrink away. Colour: white.
  10. Orange Starburstparticles / additiveA single particle at 0.12 s. It grows as it ages. Colour runs from white to gold over each life.

9 more layers are in the studio.

DETAILS

Length
1 seconds, seamless loop
Canvas
512 x 512, HD
Layers
20 emitters
Blend
Mostly additive (glows)
Colours
whiteblueorangepale gold
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
sword, clash, sparks, battle, blade, parry, fighting, melee

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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