Anime Energy Wave Beam: A charged energy wave beam for anime battlegrounds and fighting games: a blue sphere swells between the hands with crackling arcs, then the beam slams across with rings riding it and a blazing head, and thins out.

Anime Energy Wave Beam

A charged energy wave beam for anime battlegrounds and fighting games: a blue sphere swells between the hands with crackling arcs, then the beam slams across with rings riding it and a blazing head, and thins out. Plays once, then clears.

Anime Energy Wave Beam is an HD effect that loops seamlessly every 2.2 seconds, drawn on a 512 by 512 canvas. It is built from 12 particle emitters, 2 lightning bolts and 1 laser beam. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.2 s loop.

Anime Energy Wave Beam at 8 moments, from 0 s to 1.93 s

HOW IT'S MADE

Anime Energy Wave Beam pairs 1 laser beam with 2 lightning bolts, plus 12 particle emitters. Techniques worth a look: a vortex, particles stretched along their motion, keyframed parameters and post filters (bloom and impact frames).

It loops seamlessly every 2.2 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.67 s, so the layers arrive one after another. To change its colour, select "Beam Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Spiral Motesparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. They swirl around a vortex. Colours range between white and pale blue.
  2. Charge Sphereparticles / additiveA single particle at the start. It grows as it ages. Colour: blue.
  3. Sphere Coreparticles / additiveA single particle at the start. It grows as it ages. Colour: white.
  4. Charge Arc 1lightning / additiveA lightning bolt striking upward every 0.12 s. It forks into branches. Each strike lands somewhere new.
  5. Charge Arc 2lightning / additiveA lightning bolt striking downward every 0.12 s. It forks into branches. Each strike lands somewhere new.
  6. Wave Beamlaser / additiveA laser beam firing sideways. It pulses 8 times a second.
  7. Beam Glowparticles / additiveA stream of soft glows across a box, its rate keyframed over the loop. Colour: blue.
  8. Riding Ringsparticles / additiveA single particle every 0.08 s. It grows as it ages. Colour runs from white to blue over each life.
  9. Flow Streaksparticles / additiveA stream of streaks across a box, its rate keyframed over the loop. Colours range between white and pale blue.
  10. Hit Flashparticles / additiveA single particle at 0.9 s. It grows as it ages. Colour: white.

5 more layers are in the studio.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
12 emitters, 2 lightning bolts and 1 laser
Blend
Mostly additive (glows)
Colours
whitebluepale bluepale cyan
Sprites
Built-in shapes only
Tags
energy beam, energy wave, beam, anime, battlegrounds, charge, blue, laser

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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