Anime Power Up Ground Crack: A power-up charge for anime battlegrounds and fighting games: glowing cracks pulse across the ground, rocks lift and tumble slowly upward, dust blows outward and light streaks rise.

Anime Power Up Ground Crack

A power-up charge for anime battlegrounds and fighting games: glowing cracks pulse across the ground, rocks lift and tumble slowly upward, dust blows outward and light streaks rise. Seamless loop under a charging fighter.

Anime Power Up Ground Crack is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 7 particle emitters and 6 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Anime Power Up Ground Crack at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Anime Power Up Ground Crack is drawn with 6 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 7 particle emitters. Techniques worth a look: keyframed parameters and post filters (bloom).

It loops seamlessly every 2 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To recolour the line, select "Crack 1" and change Core and Glow; Start and End set how much of it is drawn. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ground Glowparticles / additiveA steady stream of soft glows. Colour: blue.
  2. Crack 1, Crack 2, Crack 3 +3stroke / additiveA glowing line traced along a path. It wobbles like unstable energy.
  3. Floating RocksparticlesA steady stream of debris from a disc. They sway from side to side and spin. Colour: grey.
  4. Blown DustparticlesA steady stream of smoke puffs from a ring. They grow as they age and slow down with drag. Colour: grey.
  5. Speed Linesparticles / additiveA steady stream of streaks across a box. Colours range between white and pale cyan.
  6. Rising Motesparticles / additiveA steady stream of soft glows from a disc. They sway from side to side and shrink as they age. Colours range between white and cyan.
  7. Ground Ringparticles / additiveA single particle every 0.5 s. It grows as it ages. Colour runs from white to cyan over each life.
  8. Centre Glowparticles / additiveA steady stream of soft glows. Colours range between pale cyan and white.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
7 emitters and 6 glowing strokes
Blend
Mostly additive (glows)
Colours
whitecyangreyblue
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
power up, charging, ground crack, anime, battlegrounds, floating rocks, energy, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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