Anime Transformation Burst: Anime transformation burst: energy spirals into a buzzing orb, then a flat gold light pillar erupts with an impact frame, starburst, bead shockwaves and cel clouds.

Anime Transformation Burst

Anime transformation burst: energy spirals into a buzzing orb, then a flat gold light pillar erupts with an impact frame, starburst, bead shockwaves and cel clouds. Seamless loop.

Anime Transformation Burst is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 16 particle emitters and 1 laser beam.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Anime Transformation Burst at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Anime Transformation Burst centres on 1 laser beam drawn as glowing strips, with 16 particle emitters around them. Techniques worth a look: a vortex, magnets, sub-emitters set off by other particles, keyframed parameters and post filters (outline and invert). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2 s, and 9 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.69 s, so the layers arrive one after another. To change its colour, select "Starburst" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Gathering BeadsparticlesOne burst of 30 dots from a ring at the start. They swell and then shrink away. Colour runs from gold to white over each life.
  2. Inflowing MotesparticlesA stream of dots from a ring, its rate keyframed over the loop. They swirl around a vortex, are swallowed by a magnet at its centre, grow as they age and slow down with drag. Colour runs from gold to white over each life.
  3. Pillar Outer Band, Pillar BodyspriteA placed shape. Extras: keyframed motion.
  4. Pillar Corelaser / additiveA laser beam firing upward. It pulses 12 times a second. It wobbles along its length.
  5. Charge OrbparticlesA single particle at the start. It swells and then shrinks away. Colour: white.
  6. Charge Orb Body, Charge Orb CoreparticlesDots set off by "Charge Orb". They swell and then shrink away. Colour: white.
  7. StarburstparticlesOne burst of 12 shards at 0.62 s. They swell and then shrink away. Colour runs from white to gold over each life.
  8. Bead RingparticlesOne burst of 48 dots from a ring at 0.62 s. They shrink as they age and slow down with drag. Colour runs from white to gold over each life.
  9. Bead RingparticlesOne burst of 30 dots from a ring at 0.69 s. They shrink as they age and slow down with drag. Colour runs from white to gold over each life.
  10. Base CloudparticlesOne burst of 18 dots from a ring at 0.63 s. They spawn "Base Cloud Body" as they appear, spawn "Base Cloud Light" as they appear, float upward and swell and then shrink away. Colour runs from gold to violet over each life.

7 more layers are in the studio.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
16 emitters and 1 laser
Blend
Mostly normal
Colours
whitegoldorangeviolet
Sprites
Built-in shapes only
Tags
transformation, power up, anime, awakening, light pillar, burst, level up, super mode

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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