Rock Spikes: Rock spikes for an earth skill: a crack glows under the target, then five stone spikes punch out of the ground in a fan with dust and flying rock, hold, and crumble into rubble.

Rock Spikes

Rock spikes for an earth skill: a crack glows under the target, then five stone spikes punch out of the ground in a fan with dust and flying rock, hold, and crumble into rubble. Plays once per loop.

Rock Spikes is an HD effect that loops seamlessly every 2.3 seconds, drawn on a 512 by 512 canvas. It is built from 16 particle emitters.

Free download with a transparent background, cropped to the effect, 69 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.3 s loop.

Rock Spikes at 8 moments, from 0 s to 2.01 s

HOW IT'S MADE

Rock Spikes stacks 16 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions, keyframed parameters and post filters (bloom). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2.3 s, and 10 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.38 s, so the layers arrive one after another. To change its colour, select "Eruption Dust" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Crack Glowparticles / additiveA stream of soft glows along a line, its rate keyframed over the loop. Colour runs from pale gold to orange over each life.
  2. GritparticlesA stream of debris along a line, its rate keyframed over the loop. They fall under gravity, bounce when they hit something and spin. Colour: orange.
  3. Seeping DustparticlesA stream of smoke puffs along a line, its rate keyframed over the loop. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  4. Eruption DustparticlesOne burst of 16 smoke puffs along a line at 0.32 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  5. Spike 1particlesA single particle at 0.32 s. It grows as it ages. Colour runs from orange to white over each life.
  6. Spike 2particlesA single particle at 0.35 s. It grows as it ages. Colour runs from orange to white over each life.
  7. Spike 3particlesA single particle at 0.34 s. It grows as it ages. Colour runs from orange to white over each life.
  8. Spike 4particlesA single particle at 0.38 s. It grows as it ages. Colour runs from orange to white over each life.
  9. Spike 5particlesA single particle at 0.37 s. It grows as it ages. Colour runs from orange to white over each life.
  10. Flashparticles / additiveA single particle at 0.32 s. It grows as it ages. Colour: pale gold.

6 more layers are in the studio.

DETAILS

Length
2.3 seconds, seamless loop
Canvas
512 x 512, HD
Layers
16 emitters
Blend
Mostly normal
Colours
orangepale orangewhitepale gold
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
rock spikes, earth, spikes, rock, ground, skill, eruption, stone

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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