Critical Chance Buff: A critical chance buff: a gold reticle closes on the character and locks with a flash, a burst of focus lines and sharp glints, while gold chevrons climb.

Critical Chance Buff

A critical chance buff: a gold reticle closes on the character and locks with a flash, a burst of focus lines and sharp glints, while gold chevrons climb. Plays once per loop.

Critical Chance Buff is an HD effect that loops seamlessly every 1.5 seconds, drawn on a 320 by 320 canvas. It is built from 11 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 45 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.5, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.5 s loop.

Critical Chance Buff at 8 moments, from 0 s to 1.31 s

HOW IT'S MADE

Critical Chance Buff stacks 11 particle emitters, each with its own job. Techniques worth a look: particles stretched along their motion and post filters (bloom and vignette).

It loops seamlessly every 1.5 s, and 11 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.3 s, so the layers arrive one after another. To change its colour, select "Lock Gleam" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Reticleparticles / additiveA single particle at the start. It shrinks as it ages. It spins. Colour: gold.
  2. Lock Bracketsparticles / additiveA single particle at 0.25 s. Colour: pale gold.
  3. Lock Flashparticles / additiveA single particle at 0.25 s. It grows as it ages. Colour: pale gold.
  4. Lock Gleamparticles / additiveA single particle at 0.25 s. It grows as it ages. Colour: gold.
  5. Focus Linesparticles / additiveBursts of 56 streaks from a ring every 0.05 s. Colours range between pale gold and gold.
  6. Ground Ringparticles / additiveA single particle at 0.25 s. It grows as it ages. Colour runs from white to gold over each life.
  7. Floor Glowparticles / additiveA single particle at 0.25 s. Colour: orange.
  8. Crit Glintsparticles / additive2 timed bursts of image sprites across a box, 14 in all. They swell and then shrink away. Colours range between white and pale gold.
  9. Chevrons Left, Chevrons Rightparticles / additive3 single particles at set times. They ease to a stop. Colour runs from white to orange over each life.
  10. Gold Sparksparticles / additiveOne burst of 24 streaks at 0.25 s. They slow down with drag. Colour runs from white to gold over each life.

DETAILS

Length
1.5 seconds, seamless loop
Canvas
320 x 320, HD
Layers
11 emitters
Blend
Mostly additive (glows)
Colours
whitegoldpale goldorange
Sprites
Kenney Particle Pack by Kenney (CC0), ParticleFX Status by ParticleFX Studio (CC0)
Tags
critical, crit chance, precision, buff, gold, focus, rpg

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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