Invincible Buff: An invincible buff: the character glows gold from within as a rim of light traces round them with racing highlights, a shine sweeps up the body and star glints flash.

Invincible Buff

An invincible buff: the character glows gold from within as a rim of light traces round them with racing highlights, a shine sweeps up the body and star glints flash. Loops seamlessly.

Invincible Buff is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 320 canvas. It is built from 7 particle emitters and 3 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Invincible Buff at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Invincible Buff stacks 7 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, keyframed parameters and post filters (bloom and vignette).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Gold Halo" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Inner Glow, Gold Halo, Floor Lightparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Gold Rimstroke / additiveA glowing line traced along a circle.
  3. Rim Racer 1, Rim Racer 2stroke / additiveA glowing line traced along a circle. A lit stretch of it travels round the shape.
  4. Gold Auraparticles / additiveA steady stream of flames around a box outline. Colours range between gold and pale gold.
  5. Shine Sweepparticles / additiveA steady stream of soft glows along a line. Colour: pale gold.
  6. Star Glintsparticles / additiveA steady stream of image sprites from a ring. They swell and then shrink away. Colours range between white and pale gold.
  7. Gold Motesparticles / additiveA steady stream of soft glows across a box. They sway from side to side. Colours range between pale gold and gold.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
7 emitters and 3 glowing strokes
Blend
Mostly additive (glows)
Colours
pale goldorangewhitegold
Sprites
ParticleFX Realism by ParticleFX Studio (CC0)
Tags
invincible, invincibility, invulnerable, god mode, gold, buff, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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