Green Heal Burst: An instant green heal on a character: motes gather at the chest, then a flash, a ring over the floor and rising streaks release the heal as crosses of light float up.

Green Heal Burst

An instant green heal on a character: motes gather at the chest, then a flash, a ring over the floor and rising streaks release the heal as crosses of light float up. Plays once per loop with a short pause.

Green Heal Burst is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 320 by 320 canvas. It is built from 14 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Green Heal Burst at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Green Heal Burst stacks 14 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, particles stretched along their motion, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 1.2 s, and 12 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.29 s, so the layers arrive one after another. To change its colour, select "Light Column" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor Glowparticles / additiveA single particle at 0.24 s. It grows as it ages. Colour: green.
  2. Gathering Motesparticles / additiveOne burst of 24 streaks from a ring at the start. Colours range between pale green and green.
  3. Charge Coreparticles / additiveA single particle at the start. It grows as it ages. Colour: green.
  4. Light Columnparticles / additiveA single particle at 0.24 s. Colour: green.
  5. Flashparticles / additiveA single particle at 0.24 s. Colour: pale green.
  6. Cross Gleamparticles / additiveA single particle at 0.24 s. It grows as it ages. Colour: pale green.
  7. Chest Ringparticles / additiveA single particle at 0.24 s. It grows as it ages. Colour runs from white to pale green over each life.
  8. Ground Ringparticles / additiveA single particle at 0.24 s. It grows as it ages. Colour runs from white to green over each life.
  9. Ground Ring Echoparticles / additiveA single particle at 0.29 s. It grows as it ages. Colour: green.
  10. Rising Streaksparticles / additiveOne burst of 20 streaks from a ring at 0.24 s. They slow down with drag. Colour runs from white to green over each life.

4 more layers are in the studio.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
14 emitters
Blend
Mostly additive (glows)
Colours
greenwhitepale greenpale gold
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
heal, healing, green, buff, support, rpg, cast

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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