Buy Pad Glow: A tycoon purchase pad on the floor as a seamless loop: a neon green diamond with marching dashes and a breathing fill, pulses rippling out, light rising off it and a banknote icon bobbing above.

Buy Pad Glow

A tycoon purchase pad on the floor as a seamless loop: a neon green diamond with marching dashes and a breathing fill, pulses rippling out, light rising off it and a banknote icon bobbing above.

Buy Pad Glow is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 2 particle emitters and 3 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Buy Pad Glow at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Buy Pad Glow is drawn with 3 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 2 particle emitters. Techniques worth a look: sprite modules, particles stretched along their motion, keyframed parameters and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To recolour the line, select "Pad Rim" and change Core and Glow; Start and End set how much of it is drawn. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Pad Fillsprite / additiveA placed shape.
  2. Pad Rim, Pad Pulsestroke / additiveA glowing line traced along a polygon.
  3. Pad Dashesstroke / additiveA glowing line traced along a polygon. It is drawn as dashes.
  4. Rising Lightparticles / additiveA steady stream of streaks from a disc. Colour runs from white to green over each life.
  5. Light Columnparticles / additiveA steady stream of soft glows. Colour: green.
  6. Cash IconspriteA placed image. Extras: bounce and shine sweep.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
2 emitters and 3 glowing strokes
Blend
Mostly additive (glows)
Colours
greenwhitepale green
Sprites
Built-in shapes only
Tags
buy pad, purchase, tycoon, button, neon, floor, green, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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