Healing Aura: A healing aura that sits on a character: wisps of green light rise off the body, a rune ring marches round the feet and every heal tick flushes the body and pops two heal crosses.

Healing Aura

A healing aura that sits on a character: wisps of green light rise off the body, a rune ring marches round the feet and every heal tick flushes the body and pops two heal crosses. Loops seamlessly.

Healing Aura is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 320 by 320 canvas. It is built from 10 particle emitters and 2 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Healing Aura at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Healing Aura stacks 10 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, sub-emitters set off by other particles, particles stretched along their motion and post filters (bloom and vignette).

It loops seamlessly every 2.4 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.3 s, so the layers arrive one after another. To change its colour, select "Light Wisps" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor Glow, Body Auraparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Rune Ringstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  3. Rim Ringstroke / additiveA glowing line traced along a circle.
  4. Tick Flushparticles / additiveA single particle every 0.8 s. It grows as it ages. Colour: green.
  5. Tick Streaksparticles / additiveBursts of 14 streaks from a ring every 0.8 s. They slow down with drag. Colour runs from white to green over each life.
  6. Light Wispsparticles / additiveA steady stream of flames around a box outline. They sway from side to side. Colour runs from white to green over each life.
  7. Tick Cross Left, Tick Cross Rightparticles / additiveA single particle every 0.8 s. It grows as it ages. Colour runs from white to green over each life.
  8. Cross Halosparticles / additiveSoft glows set off by "Tick Cross Left" and "Tick Cross Right". They grow as they age and slow down with drag. Colour: green.
  9. Rising Motesparticles / additiveA steady stream of soft glows from a disc. They sway from side to side and swell and then shrink away. Colours range between pale green and green.
  10. Gold Glintsparticles / additiveA steady stream of image sprites across a box. They swell and then shrink away. Colours range between pale gold and gold.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
320 x 320, HD
Layers
10 emitters and 2 glowing strokes
Blend
Mostly additive (glows)
Colours
greenwhitepale greendeep green
Sprites
ParticleFX Realism by ParticleFX Studio (CC0)
Tags
heal, aura, heal over time, regen, green, buff, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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