Cash Boost Aura: A money boost aura as a seamless loop: a dashed green ring turns on the floor while green wisps and light streaks rise from it, with floating coins, notes and glints.

Cash Boost Aura

A money boost aura as a seamless loop: a dashed green ring turns on the floor while green wisps and light streaks rise from it, with floating coins, notes and glints. For cash and income boosts on a player.

Cash Boost Aura is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 5 particle emitters and 5 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Cash Boost Aura at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Cash Boost Aura is drawn with 5 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 5 particle emitters. Techniques worth a look: turbulence, particles stretched along their motion, keyframed parameters and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To recolour the line, select "Rising Ring" and change Core and Glow; Start and End set how much of it is drawn.

Layers, in draw order

  1. Aura Column, Floor Glowsprite / additiveA placed glow.
  2. Rising Ring, Rising Ring, Inner Ringstroke / additiveA glowing line traced along a circle.
  3. Ringstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  4. Aura Wispsparticles / additiveA steady stream of soft glows from a ring. They wander on turbulence, swell and then shrink away and slow down with drag. Colour: green.
  5. Rising Streaksparticles / additiveA steady stream of streaks from a ring. They slow down with drag. Colour runs from white to green over each life.
  6. Floating CoinsparticlesA steady stream of coins and gems from a disc. They grow as they age. Colour: white.
  7. Floating NotesparticlesA steady stream of rings from a disc. They sway from side to side, grow as they age and spin. Colour: white.
  8. Glintsparticles / additiveA steady stream of stars across a box. They swell and then shrink away. Colours range between white and pale green.
  9. Ring Front Glintstroke / additiveA glowing line traced along a circle. A lit stretch of it travels round the shape.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
5 emitters and 5 glowing strokes
Blend
Mostly additive (glows)
Colours
greenwhitepale green
Sprites
Kenney Particle Pack by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
aura, money boost, cash, buff, simulator, green, coins, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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