Money Rain: Banknotes rain down in three depths, tumbling and fluttering, with a few flipping gold coins and green glints.

Money Rain

Banknotes rain down in three depths, tumbling and fluttering, with a few flipping gold coins and green glints. A seamless loop for win screens, rich tycoon bases and shop banners.

Money Rain is an HD effect that loops seamlessly every 3 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Money Rain at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Money Rain stacks 6 particle emitters, each with its own job. One technique stands out: post filters (bloom).

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Mid Notes" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Far NotesparticlesA steady stream of rings across a box. They fall under gravity, sway from side to side, spin and slow down with drag. Colour: grey.
  2. Far Glintsparticles / additiveA steady stream of stars across a box. They swell and then shrink away. Colours range between white and pale green.
  3. Mid NotesparticlesA steady stream of rings across a box. They fall under gravity, sway from side to side, spin and slow down with drag. Colour: pale green.
  4. CoinsparticlesA steady stream of coins and gems across a box. They fall under gravity and slow down with drag. Colour: white.
  5. Near NotesparticlesA steady stream of rings across a box. They fall under gravity, sway from side to side, spin and slow down with drag. Colour: white.
  6. Glintsparticles / additiveA steady stream of stars across a box. They swell and then shrink away. Colours range between white and pale lime.

DETAILS

Length
3 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters
Blend
Mostly normal
Colours
whitepale greengreypale lime
Sprites
Kenney Particle Pack by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
money, cash, rain, banknotes, tycoon, win, rich, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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