Tycoon Upgrader Laser: A tycoon upgrader gate as a seamless loop: grey ore rides the belt into a cyan laser curtain and comes out as glittering gold with a flash, a ring and a spray of sparks.

Tycoon Upgrader Laser

A tycoon upgrader gate as a seamless loop: grey ore rides the belt into a cyan laser curtain and comes out as glittering gold with a flash, a ring and a spray of sparks. The belt and housing are stand-ins.

Tycoon Upgrader Laser is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 8 particle emitters, 1 laser beam and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Tycoon Upgrader Laser at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Tycoon Upgrader Laser centres on 1 laser beam drawn as glowing strips, with 8 particle emitters around them. Techniques worth a look: sub-emitters set off by other particles, particles stretched along their motion and post filters (bloom). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Beam Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Raw OreparticlesA single long-lived particle that stays for the whole loop.
  2. Gold BlockparticlesImage sprites set off by "Raw Ore". They leave "Gold Glints" behind them. Colour: white.
  3. Gold Glintsparticles / additiveStars set off by "Gold Block". They swell and then shrink away. Colours range between white and pale gold.
  4. Beam Glowparticles / additiveA steady stream of soft glows. Colours range between blue and cyan.
  5. Upgrader Beamlaser / additiveA laser beam firing downward. It pulses 4 times a second.
  6. Scan Motesparticles / additiveA steady stream of streaks across a box. Colours range between white and pale cyan.
  7. Pass Flashparticles / additiveSoft glows set off by "Raw Ore". They grow as they age. Colours range between pale gold and pale cyan.
  8. Pass Ringparticles / additiveRings set off by "Raw Ore". They grow as they age. Colour runs from white to gold over each life.
  9. Pass Sparksparticles / additiveStreaks set off by "Raw Ore". They fall under gravity and slow down with drag. Colour runs from white to gold over each life.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
8 emitters, 1 laser and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitepale goldbluepale cyan
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
upgrader, laser, tycoon, conveyor, ore, gold, factory, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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