Cartoon Fight Dust Cloud: A cartoon fight dust cloud loop: a churning ball of cel-shaded dust with comic hit bursts, stars, debris and swoosh lines flying out, the classic brawl gag.

Cartoon Fight Dust Cloud

A cartoon fight dust cloud loop: a churning ball of cel-shaded dust with comic hit bursts, stars, debris and swoosh lines flying out, the classic brawl gag. Seamless loop.

Cartoon Fight Dust Cloud is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 256 by 256 canvas. It is built from 12 particle emitters. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Cartoon Fight Dust Cloud at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Cartoon Fight Dust Cloud stacks 11 particle emitters, each with its own job. Techniques worth a look: a vortex, ribbon trails, sub-emitters set off by other particles and post filters (outline).

It loops seamlessly every 1.2 s, and 2 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.1 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Dust Cloud" and set Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Swoosh TrailsparticlesA steady stream of ribbon trails from a ring. They spiral into a vortex, swell and then shrink away and slow down with drag. Colour: white.
  2. Dust CloudparticlesA steady stream of dots from a disc. They spawn "Dust Cloud Body" as they appear, spawn "Dust Cloud Light" as they appear, swirl around a vortex and swell and then shrink away. Colour: white.
  3. Dust Cloud Body, Dust Cloud LightparticlesDots set off by "Dust Cloud". They swirl around a vortex, swell and then shrink away and slow down with drag. Colour: white.
  4. Cloud CoreparticlesA steady stream of dots from a disc. They spawn "Cloud Core Body" as they appear, spawn "Cloud Core Light" as they appear, swirl around a vortex and swell and then shrink away. Colour: white.
  5. Cloud Core Body, Cloud Core LightparticlesDots set off by "Cloud Core". They swirl around a vortex, swell and then shrink away and slow down with drag. Colour: white.
  6. Hit BurstsparticlesA single particle every 0.2 s. It swells and then shrinks away. Colour runs from white to gold over each life.
  7. StarsparticlesBursts of 2 stars from a ring every 0.3 s. They fall under gravity, swell and then shrink away, spin and slow down with drag. Colour runs from white to gold over each life.
  8. Debris BitsparticlesA steady stream of debris from a ring. They fall under gravity, shrink as they age and spin. Colour: orange.
  9. Fight LinesparticlesA steady stream of shards from a ring. They swell and then shrink away and turn to face where they move. Colour: white.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
256 x 256, HD
Layers
12 emitters
Blend
Mostly normal
Colours
whiteorangegoldpale gold
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
cartoon dust cloud, fight cloud, brawl, dust, cartoon, fight, scuffle, toon

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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