Defense Down Debuff: A defense down debuff: a steel shield icon pops over the character, cracks and breaks with a red flash, its pieces tumbling to the floor as chevrons sink.

Defense Down Debuff

A defense down debuff: a steel shield icon pops over the character, cracks and breaks with a red flash, its pieces tumbling to the floor as chevrons sink. Plays once per loop.

Defense Down Debuff is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 320 by 320 canvas. It is built from 10 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Defense Down Debuff at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Defense Down Debuff stacks 10 particle emitters, each with its own job. Techniques worth a look: collisions, particles stretched along their motion and post filters (bloom and vignette).

It loops seamlessly every 1.8 s, and 10 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.05 s to 0.61 s, so the layers arrive one after another. To change its colour, select "Debuff Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Icon Popparticles / additiveA single particle at 0.05 s. It grows as it ages. Colour: pale blue.
  2. Icon Glowparticles / additiveA single particle at 0.05 s. Colour: blue.
  3. Breaking Iconparticles / additiveOne burst of 34 shards at 0.55 s. They are flung outward, fall under gravity and bounce when they hit something. Colour: blue.
  4. Break Flashparticles / additiveA single particle at 0.55 s. It grows as it ages. Colour: pale red.
  5. Break Ringparticles / additiveA single particle at 0.55 s. It grows as it ages. Colour runs from white to red over each life.
  6. Debuff Glow, Floor Glowparticles / additiveA single particle at 0.55 s. Colour: deep magenta.
  7. Sinking Chevrons Left, Sinking Chevrons Rightparticles / additive3 single particles at set times. They ease to a stop. Colour runs from white to deep magenta over each life.
  8. Break Sparksparticles / additiveOne burst of 20 streaks at 0.55 s. They fall under gravity and slow down with drag. Colour runs from white to pale blue over each life.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
320 x 320, HD
Layers
10 emitters
Blend
Mostly additive (glows)
Colours
whitedeep magentabluepale blue
Sprites
ParticleFX Status by ParticleFX Studio (CC0)
Tags
defense down, armor break, debuff, shield break, defence, shatter, rpg

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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