Ground Crack: Top-down ground crack: from a point of impact five jagged cracks race outward with side branches and pale broken rims, dust spurts along them and chips pop, then the cracks fade.

Ground Crack

Top-down ground crack: from a point of impact five jagged cracks race outward with side branches and pale broken rims, dust spurts along them and chips pop, then the cracks fade. Plays once per loop.

Ground Crack is an HD effect that loops seamlessly every 2.2 seconds, drawn on a 384 by 384 canvas. It is built from 10 particle emitters and 30 glowing strokes.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.2 s loop.

Ground Crack at 8 moments, from 0 s to 1.93 s

HOW IT'S MADE

Ground Crack is drawn with 30 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 10 particle emitters. Techniques worth a look: paths and keyframed parameters.

It loops seamlessly every 2.2 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. To recolour the line, select "Crack Rim 1" and change Core and Glow; Start and End set how much of it is drawn.

Layers, in draw order

  1. CraterparticlesA single long-lived particle that stays for the whole loop. It grows as it ages.
  2. Crack Rim 1, Crack Rim 2, Crack Rim 3 +27strokeA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  3. Flash, Shock Ringparticles / additiveA single particle at 0.06 s. It grows as it ages. Colour: pale gold.
  4. Dust Spurt 1, Dust Spurt 2, Dust Spurt 3 +2particlesA stream of smoke puffs along a path, its rate keyframed over the loop. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  5. Popping ChipsparticlesA stream of debris from a disc, its rate keyframed over the loop. They spin and slow down with drag. Colour: orange.
  6. Centre DustparticlesOne burst of 14 smoke puffs from a disc at 0.06 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
384 x 384, HD
Layers
10 emitters and 30 glowing strokes
Blend
Mostly normal
Colours
cyanorangepale goldwhite
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
ground crack, crack, fissure, earth, top-down, impact, decal, ground

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

MORE Earth & Wind

YOU MIGHT ALSO LIKE

All Earth & Wind effects or the full library.