Earthquake Shockwave: Earthquake shockwave: from a slam, a seismic wave runs out both ways along the ground, buckling slabs, popping rocks and rolling dust as a crack opens along the floor.

Earthquake Shockwave

Earthquake shockwave: from a slam, a seismic wave runs out both ways along the ground, buckling slabs, popping rocks and rolling dust as a crack opens along the floor. Plays once per loop.

Earthquake Shockwave is an HD effect that loops seamlessly every 1.75 seconds, drawn on a 512 by 512 canvas. It is built from 12 particle emitters and 4 glowing strokes.

Free download with a transparent background, cropped to the effect, 53 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.75, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.75 s loop.

Earthquake Shockwave at 8 moments, from 0 s to 1.53 s

HOW IT'S MADE

Earthquake Shockwave stacks 12 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, sub-emitters set off by other particles, collisions, keyframed parameters and post filters (bloom). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.75 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Shock Ring" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Crack Rim L, Crack Groove L, Crack Rim R +1strokeA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  2. Buckling GroundparticlesDebris set off by "Wave Runner". They fall under gravity, vanish when they hit something and spin. Colour: orange.
  3. Popping RocksparticlesDebris set off by "Wave Runner". They fall under gravity, bounce when they hit something and spin. Colours range between orange and grey.
  4. Wave DustparticlesSmoke puffs set off by "Wave Runner". They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  5. GritparticlesDebris set off by "Wave Runner". They fall under gravity, bounce when they hit something and spin. Colour: orange.
  6. Wave Front Lightparticles / additiveSoft glows set off by "Wave Runner". Colours range between pale orange and orange.
  7. Wave Runner, Wave Runnerparticles / additiveA single particle at 0.06 s. Colours range between orange and gold.
  8. Flashparticles / additiveA single particle at 0.06 s. It grows as it ages. Colour: pale gold.
  9. Floor Glowparticles / additiveA single particle at 0.06 s. It grows as it ages. Colour: pale orange.
  10. Shock Ringparticles / additiveA single particle at 0.06 s. It grows as it ages. Colour runs from white to pale orange over each life.

2 more layers are in the studio.

DETAILS

Length
1.75 seconds, seamless loop
Canvas
512 x 512, HD
Layers
12 emitters and 4 glowing strokes
Blend
Mostly normal
Colours
orangepale orangecyanpale gold
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
earthquake, shockwave, seismic, ground slam, earth, boss, stomp, quake

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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