Golem Stomp: Golem stomp in 3/4 view: a stone foot slams down, radial cracks split the ground, two flat shock rings and a ring of dust blast outward and rocks are thrown up.

Golem Stomp

Golem stomp in 3/4 view: a stone foot slams down, radial cracks split the ground, two flat shock rings and a ring of dust blast outward and rocks are thrown up. Plays once per loop.

Golem Stomp is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 512 by 512 canvas. It is built from 9 particle emitters and 16 glowing strokes.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Golem Stomp at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Golem Stomp is drawn with 16 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 9 particle emitters. Techniques worth a look: keyframed parameters and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 1.8 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.29 s, so the layers arrive one after another. To recolour the line, select "Crack Rim 1" and change Core and Glow; Start and End set how much of it is drawn.

Layers, in draw order

  1. CraterparticlesA single particle at 0.22 s. It grows as it ages. Colour: black.
  2. Crack Rim 1, Crack Rim 2, Crack Rim 3 +13strokeA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  3. Foot ShadowparticlesA single long-lived particle that stays for the whole loop. It swells and then shrinks away.
  4. Flashparticles / additiveA single particle at 0.22 s. It grows as it ages. Colour: pale gold.
  5. Shock Ringparticles / additiveA single particle at 0.22 s. It grows as it ages. Colour runs from white to pale orange over each life.
  6. Shock Ringparticles / additiveA single particle at 0.29 s. It grows as it ages. Colour runs from white to pale orange over each life.
  7. Dust RingparticlesOne burst of 56 smoke puffs from a ring at 0.22 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  8. Dust PlumeparticlesOne burst of 10 smoke puffs from a disc at 0.22 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  9. Thrown RocksparticlesOne burst of 18 debris from a ring at 0.22 s. They fall under gravity, spin and slow down with drag. Colours range between orange and grey.
  10. Lofted RocksparticlesOne burst of 10 debris from a disc at 0.22 s. They fall under gravity and spin. Colours range between orange and grey.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
512 x 512, HD
Layers
9 emitters and 16 glowing strokes
Blend
Mostly normal
Colours
cyanorangepale orangepale gold
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
golem, stomp, boss, ground slam, shockwave, earth, impact, cracks

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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