Earth Wall: Earth wall barrier: rock flies up out of the ground and locks into a jagged stone wall from the bottom up, stands, then cracks from the top and crumbles into rubble and dust.

Earth Wall

Earth wall barrier: rock flies up out of the ground and locks into a jagged stone wall from the bottom up, stands, then cracks from the top and crumbles into rubble and dust. Plays once per loop.

Earth Wall is an HD effect that loops seamlessly every 3.8 seconds, drawn on a 512 by 512 canvas. It is built from 8 particle emitters.

Free download with a transparent background, cropped to the effect, 114 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.8 s loop.

Earth Wall at 8 moments, from 0 s to 3.33 s

HOW IT'S MADE

Earth Wall stacks 8 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions and keyframed parameters. 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 3.8 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.75 s, so the layers arrive one after another. To change its colour, select "Base Dust" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Wall RisingparticlesOne burst of 34 shards at 0.06 s. They fly in and form a shape.
  2. Wall CrumblingparticlesOne burst of 34 shards at 2.05 s. They set off "Landing Dust" on impact, are flung outward, fall under gravity and bounce when they hit something.
  3. Base DustparticlesA stream of smoke puffs along a line, its rate keyframed over the loop. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  4. Base RollparticlesOne burst of 16 smoke puffs along a line at 0.83 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  5. Grit, GritparticlesA stream of debris along a line, its rate keyframed over the loop. They fall under gravity, bounce when they hit something and spin. Colour: orange.
  6. Landing DustparticlesSmoke puffs set off by "Wall Crumbling". They grow as they age and slow down with drag. Colour runs from white to pale orange over each life.
  7. Crumble DustparticlesA stream of smoke puffs across a box, its rate keyframed over the loop. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.

DETAILS

Length
3.8 seconds, seamless loop
Canvas
512 x 512, HD
Layers
8 emitters
Blend
Mostly normal
Colours
orangewhitepale orange
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
earth wall, rock wall, barrier, earth, defense, skill, crumble, stone

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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